With this in mind, both newcomers and savants to the game might find it a bit tricky reacquainting themselves to Siege’s more tactical gameplay mechanics with the fast-and-loose nature of a Team Deathmatch. Thankfully, players can rely on some tried-and-true Rainbow Six tips to make their time in the new mode quite a breeze.
While Team Deathmatch has just entered Rainbow Six Siege as a completely new mode, it’s important to remember that it takes a lot of cues from traditional iterations of the game mode from other games. Other important things to consider with regards to the mechanics of Siege’s TDM mode are the following:
Before players enjoy their TDM matches, it helps to remember that they can choose to play most Operators and even switch to almost any Operator whenever they get killed in the match. While it’s fun to experiment with many Operators, it helps to at least have a selection of Operators with ideal loadouts. Remember, players can only switch weapons based on the loadouts that their Operators have, meaning players enter battle with a limited arsenal. To solve this caveat, players should consider these factors when choosing certain loadouts:
Unlike other games with TDM, the more “realistic” component of Siege means players work with much less life than necessary compared to other titles. After all, the standard 110 Life could easily be depleted with just a shot or two to the right areas, and players need to take note of this when engaging opponents in TDM.
Instead of rushing to opponents head-on, it helps to practice aiming shots more precisely in order to ensure that opponents are killed in as few shots as possible. Precision firing at center mass and even headshots can pose a great advantage to players.
While TDM does let players respawn much faster compared to other game modes, players who want to secure supremacy throughout the match by getting the least deaths might want to play slow instead. Enemies who rush to battle quickly leave themselves wide open in a lot of areas, and patient players who walk, crouch, or even crawl can “spot” an enemy’s approach in their rotation.
To maximize slower mechanics, players can move extremely slowly throughout the map to ensure enemies get to rotate towards their location. If players stay hidden properly, they can communicate enemy positions to teammates who are also roaming, allowing them to rush back for a counter-offensive.
While TDM is indeed a much faster game mode in Siege, Operators are still extremely fragile individuals. As such, firefights often finish much quicker compared to other games due to lower Life totals. To avoid these caveats, it’s always good practice for players to always head towards cover whenever they walk around the battlefield.
Thanks to the closed nature of TDM maps, there are always spaces for players to use as cover wherever they go. It’s ideal for players to pursue a particular point in the map from the perspective of cover. That way, instead of walking in a straight line and leaving themselves open for fire in doorways, players can always hog defensive barriers by hiding behind walls, crates, and other indestructible objects.
Given the absence of unique Gadgets and Operator Abilities, TDM can become quite a challenging mode as Operators are essentially on equal ground. In this regard, players should remember that it’s still helpful to rely on Siege special mechanics, such as strafing and leaning, in order to secure the defensive advantage.
Leaning and strafing on corners allows players to hug cover and secure a visual of nearby areas without the risk of revealing themselves out in the open. Despite the fast-paced nature of Siege, these mechanics can secure the safety of an Operator’s body parts - all of which can’t take a lot of fire before getting killed.
While walking and sprinting are much faster movement options ideal in a fast-paced mode like TDM, players might want to play it cool and still rely on ages-old stealth options such as crouching. Whereas strafing and leaning transform cover into offensive options, crouching gives players full control over the lower part of the screen.
Remember, enemies who see the player will still have to aim downward before they can shoot. This split-second difference gives the crouching player more than enough time to secure the kill or rush for cover.
Considering that Team Deathmatch still retains a lot of the mechanics of Siege, it makes sense for players to remember that sound is still an integral component in the game. While TDM is largely a 5v5 affair, players and enemies can still outwit each other if they know how to use the element of sound in the game. And with no access to Gadgets, players can easily use their environment to lure and/or spot unsuspecting opponents.
Players are in tune with their footsteps if the other steps they are hearing are coming from allies or from other combatants. Likewise, players can use gunshots and activation sounds from grenades to lure enemies into their position.
Players who want to secure the “perfect” advantage against enemies in TDM can rely on an ages-old technique that even FPS savants hate - camping. By spotting a perfectly good angle or blindspot on the map, players can hide and wait for unsuspecting enemies to enter their zone of control, leaving them wide open for a barrage of bullets.
However, players need to be careful when doing this, as frequent camping can lead enemies to predict the player’s pattern and catch them before they can escape. Players who plan on camping should try to find multiple camping locations so they can rotate and continue to catch enemies off-guard.
It can be frustrating when players die in any TDM match as this takes a few seconds off their time to play and help the rest of the team. However, players can actually use the kill-cam to their advantage if they’re quick enough to spot valuable things in the environment around enemies.
For instance, players who died at the hands of an enemy roamer should analyze their particular spot on the map as this usually predicts their next objective location. Square maps often encourage players to go around, giving players a rough idea of where enemies are headed next. Likewise, dying at the hands of a camper can give players an idea of where to spot their killer and where their potential escape points might be.
Operation Demon Veil for Rainbow Six Siege was released on March 15, 2022.